Xbox’s Phil Spencer has revealed Microsoft’s game-streaming service, Project xCloud, has moved to its “take home” release.
We already knew that Project xCloud – a major new game-streaming service designed to bring console-quality gaming to devices such as smartphones – had begun private testing at the end of last year using mobile phones and tablets paired with Xbox controllers, but this is the first time Microsoft has publicly confirmed that tech is moving on from internal testing.
“Congrats to Project xCloud team for completing their takehome release,” Spencer tweeted. “Excited to get feedback from our internal teams ahead of public trials later this year.”
Congrats to Project xCloud team for completing their takehome release. Excited to get feedback from our internal teams ahead of public trials later this year. pic.twitter.com/un1T8mg0d4
— Phil Spencer (@XboxP3) May 1, 2019
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Moving to “take home” testing is a significant step forward for the tech, not least because moving to external environments will test the service’s ability to respond to less speedy internet connections and other issues such as 4/5G strength on everyday devices.
Spencer also confirmed in the tweet that public trials of xCloud are still expected to begin later this year.
At this year’s GDC there was one topic ruling the conversation; streaming services, and the arrival of Google as a player in what’s now become a very tangible space. At the conference, Martin spoke to Microsoft’s VP of gaming cloud Kareen Choudhry.