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The video game apocalypses are already here – and they're all around us

Early on in the zombie film 28 Days Later, Cillian Murphy wanders out of hospital after waking from a month-long coma and crosses a deserted Westminster Bridge. The roads and pavements are empty and strewn with litter, all the while the gothic Palace of Westminster looms over the bewildered Murphy, now a sightseeing tourist in post-apocalyptic London. Understandably, there has always been a lot of interest in how this iconic scene was filmed. How was such a busy landmark in the capital entirely emptied of people? The answer was fairly simple: they filmed it at 5am on a Sunday in the middle of summer.

Today, there would be no need for such ingenuity. In the heat of a global pandemic, central areas of London are almost entirely abandoned (except on Thursdays when crowds congregate, zombie-like, to clap for carers on the very same bridge). Photographers from around the world have already been documenting cities under lockdown – a deserted Times Square, a lonely Eiffel Tower, a vacant Piccadilly Circus, its Coca-Cola billboard eerily replaced with the deadpan face of a monarch. It could be an image captured from the upcoming Watchdogs: Legion, or the location of a horrifying shoot-out in the new Call of Duty: Modern Warfare.

How quickly reality can be made to look like fiction. We’re used to seeing images of ruination and abandonment. There’s a long artistic tradition fascinated with crumbling visions. From European obsessions with classical antiquity to Romanticism’s love for gothic castles and abbeys. In games this enthusiasm plays out within the realms of the medieval fantasy epic – The Elder Scrolls, Dark Souls or The Witcher series’ many deteriorating structures often echo the work of 18th and 19th century painters like JMW Turner, Caspar David Friedrich or John Constable.

In 2014 the Tate Britain ran an exhibition entitled Ruin Lust, which is as apt a name as any for this seemingly innate desire to witness mournful kinds of destruction. More recently, we’ve become fascinated with modern, urban ruins. Culture has spent decades recovering from pictures of catastrophic devastation caused by the World Wars, and several more bracing itself for nuclear devastation. Slowly, decaying stone towers, ancient keeps and overgrown amphitheaters have been swapped out for bombed cities, abandoned factories, and rotting shopping malls.

Games are just as obsessed with representations of contemporary ruin, and there’s obviously a real pleasure to be found in exploring them. Take Fallout 76, a game whose greatest asset was always its environment: a detailed recreation of a West Virginia left behind. Its map is a patchwork of ruined modernity, all rusted mining facilities, luxury high-rises, highway mega stops and middle-class gallerias. Amongst the genuine Appalachian wilderness are various concrete flyovers and tarmac runways – the in between, suburban spaces that recall the drosscapes and edgelands of a J.G. Ballard novel. These are “large tracts of abused” and wasted land on the periphery: “contaminated industrial sites, mineral workings, garbage dumps, container stores, polluted river banks.” While real landscapes may not have been razed by nuclear bombs, they are surely still contaminated.